CVThat's all!
Born july 1982 in Hessen, Germany. Went to school and gathered my highschool degree in 2001. Started over vanilla Media Design in 2005 and gathered my title as Designer in 2011. From then I decided to work on my own and sell my time in social media and online. Below you will find some details and these sweet little icons showing you wich programs I truly like.
Continuity, Flexibility, Stress-Resistancy, Competition, Advertising, Time-Management, Customersupport Worldwide, Social Media

Freelancer

in 3D, Websites, Design, Logos
At the moment I got my degree I started over my freelancing business with the intent to gather experience as much as I could plus being independent and responsible at the same time. In this period I planned and designed lots of game-ready 3D models and textures that were mainly sold online. Many of them had to be rigged or scripted as well. Because I also worked as a Designer for a virtual label I had to take care of the whole customer support around the world, creating content for social media channels and pitching with other brands. Another part of it was gaining a lot of flexibility in creating workarounds and paying attention to good workflows for saving time. Besides this 3D, I also had the chance to create logos in Illustrator or websites on Wordpress for other customers.
Perspective, Techniques and Support

Lecturer

at SAE Institute Frankfurt
Hired frequently as external tutor for showing students how to build up lowpoly and highpoly models from scratch. As well teaching basic principles for 3D including rendering, shading, texturing and animation. In Maya, Mudbox, PS, Arnold, Renderman, Vray and UE.
Proof of Concept for the Facial Action Coding System in future Performance Capturing

Diploma Degree in Media Design

at Hochschule Mainz
FACS came up these years as a new perspective for animators worldwide. So I decided to take part in this movement. Thankfully I got in touch with the creator of beowulf as well the motion capturing society and got full support for my thesis showing off the possibilities for future motion capturing.
3D Generalist

3D Artist / Intern

at Weltenbauer. Software Entwicklung GmbH Wiesbaden
It's been a great team and a fun time for me gaining all the experience tweaking or building up new assets for the Nintendo Wii console game "Meine Tierklinik". Best part of it was creating particle effects and props for minigames, as well the scripting in unity.
Print and Media skills enhanced, Customersupport, Pitches, Correspondence

Graphic Designer

at Vidi-Visio FfM
In my study time I had this part-time job that helped me alot in gaining profund experience in print media, advertising and customer correspondence. Thanks to Sandra, we worked out pitches and projects for rennommee customers like The Carlyle Company, Groß und Partner, Credit Suisse, Stadt Frankfurt and alike. In this time we made also the advertising for the well known "Gateway Gardens" areal across the FfM airport. My part of it was the whole bandwidth from talking to customers, designing folders, banners and websites, creating logos and interactive maps and making print-proofs.

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